Showing posts with label konami. Show all posts
Showing posts with label konami. Show all posts

Thursday, August 12, 2010

B22: EXPENDABLE


Bill Rizer, from Contra. Dude, get the spread gun, don't get shot with it!

Thursday, June 17, 2010

B16: EXCELLENT

Otomedius Excellent. U.S. release confirmed. WHAT?




Guess it's time to dig into the archives and get the fanart posted. Konami knew I was so starved for a Gradius game, that I'd take anything. ANYTHING. Those guys....




Wednesday, May 27, 2009

A26: SIEG ZEON















Been waaaay behind on commissions in favor of comics and staying MOTIVATED. Seems harder and harder as the months go on, which is honestly really scary. I chalk it up to more overblown expectations than absolute lack of work. I AM trying often to juggle three or five different projects at the same time.

The mood here is PERFECT. Linework, not so much. For three UC era Zeon underwater mobile suits, they're short on looks, so I had to pump up the attitude.

Also this:















What looks more and more like a definite doujin project BESIDES THE OTHER TWO is a Gradius Gaiden else-worlds take. I love the Viper and all, but she's gotta have a home away from home. That's where the battle ready, 1,300ft wide Cerberus-class supercarrier "Faraway Reach" comes into play.

Sunday, May 24, 2009

A25: STAGE 1

A supreme desktop idea, and I'll be submitting updates as this thing takes shape.
Already the OpenCanvas work file is at it's layer limit for this rough image. But already the mood is here. Hope I can maintain it.

Wednesday, April 29, 2009

A21: DESTROY THE SWORD CORE



More Gradius! My frothing demand for a next-gen or retro Gradius VI cannot be sated.

About 50 frames of animation. Very happy with the juicy bits like the mini-explosions, the electricity -- always felt confident at animating electric arcs -- and the fade-in-fade-out debris. In hindsight, I could have spruced it up with a more interesting background, but the focus was getting the frames and timing together.

Friday, April 24, 2009

Wednesday, December 17, 2008

A01: HIT AND AWAY

The classic shmup starfighter Axelay, taking off for the battlefront.

You'll note a few new links on the right, most notably my Pixiv account.
Check there every so often, as there might be some exclusives.